
TrialBridge
EHR-integrated clinical decision hub that matches patients to trials.
Six tiles. Six small habits. Pull each one home — they snap when they're close.
Five honest interviews beat five months of guessing.
Pencil before pixels. Thinking happens on paper.
Why this? Why now? Why this shape and not another?
Build the clumsy version. Let it teach you.
Calm, kind, accessible. The second-use matters most.
Write it down. Carry the lesson into the next one.
that's how I design —
one honest piece at a time.
Tap any card to read the full long-form case study — Situation → Task → Action → Result with metrics, tools, and methods called out.
Something feels heavy. I don't rush it.
drag the heart · or tap a dot
Before pixels, I map the people, decisions, and constraints that shape the problem. Most bad UX is a system problem in costume.
Five interviews usually beats five months of guessing. I take messy notes, find the pattern, and bring the team along.
I sketch and build to find what I do not know yet. The fastest way to a good idea is to ship a clumsy one and listen.
The final move is removing things. I design for the second use, the tired user, the edge case that quietly matters.
Graduated with a 3.8 GPA. Research focus on healthcare and civic systems.
Designed patient facing flows for clinical trial discovery and enrollment.
Conducted mixed method research with 300+ participants across interviews, usability testing, and ethnographic observation. Built personas, journey maps, and design specifications for civic and healthcare projects.
Field research and a signage system for the Clarkdale water conservation program.
Led design for IP analytics dashboards used by patent attorneys.
I'm not the artist with the perfect sketchbook. I'm the kid who made tiny paintings with half the supplies, who loved craft of every kind — paper, quilling, scraps, whatever was around. I edited my own photos, made my own thumbnails, designed posters and invites for college events, and spent way too much time making little videos on TikTok.
In undergrad, a UI/UX hackathon put Figma in front of me for the first time, and something clicked. I loved the design of the thing more than the code behind it — the way a screen could be shaped, questioned, and made kinder. That's when I knew: I wanted to be a designer and a researcher, not an engineer.
Everything since — Adobe Student Ambassador, an MS in User Experience from Arizona State, three years across healthcare, civic, and AI products — has been an extension of that same kid with the half-empty paint set, still making things, still curious.
During undergrad I worked part-time as a graphic designer for my college — mostly posters and invites for campus events. Looking back, they are absolutely novice work. But they were fun to make, and they were the first time I got paid to put something visual into the world. That small win is what nudged me toward design as a career.






Open to full time UX, Product Design, and Front End roles.